11/18/2023 0 Comments Vchat valheimIn addition to multiple leaderboards, there are now time-based filters for the leaderboards restrict them to today or this week or leave them set to all-time. Look in the discordconnector-leaderboards.cfg file and configure any number of the 4 leaderboards to present the kind of data you want. The previous settings for the statistic leaderboards are depreciated in favor of configuration defined statistic leaderboard settings. Missing dependency in final bundle (error in csharp project file)Ī full leaderboard overhaul is in the version.Extra JSON data was getting sent to Discord when some LiteDB lookups were happening.Shout messages were referencing "PingPosEnabled" instead of "ShoutPosEnabled".Death messages were referencing "LeavePosEnabled" instead of "DeathPosEnabled".%PUBLIC_IP% variable now gets its information by asking the server instead of finding out itself.Web Request methods changed to used Async methods and ContinueWith instead of dispatching a task.Players leaving were being recorded as joining in the database.Regress web request async changes until more reliable method is determined.Death messages weren't respecting the POS enabled setting.Leader boards not being sent (but active players were).Configuration for how to differentiate players may have swapped the Name and NameAndPlayerId definitions.Empty leaderboards now send an empty leaderboard (instead of not sending anything).Adds webhook events configuration entries (webhooks can be configured to only send certain messages).For a full list of what webhook events can be configured, see the Some plugins which may make use of Discord Connector's webhook to send messages can use the same method for sending and willīe tagged as 'other' webhook events. Both webhooks can be configured to accept messages of any type that DiscordĬonnector sends, and by default (to be non-breaking) they will send all messages (which is the behavior of 2.1.8 and previous). Null pointer error which would spam when only 1 webhook was setĪdds a requested feature for a second webhook.Missed it in my initial testing because I was eager to test both webhooks and didn't end up testing with only one set. Thanks a lot to everyone who reported and helped resolve this error. Argument out of bounds exception which was occurring.The signature of the chat messages was changed which was causing an argument out of bounds exception with Discord Connector. This is for build 0.214.2 onward of Valheim. Added the "Log Debug Messages" setting for improved troubleshooting.bumps BepInEx dependency to latest on Thunderstore.error from ZDOID property changes preventing player actions being sent.updated to valheim 0.217.27 and new BepInEx 2201.More statistics trackable/able to be sent.See the current roadmap as a Github project. Server started (world loaded, ready to join).Server startup (server starting, loading the world).Configure custom leader boards to be sent periodically, listing rankings for any of the tracked stats.Works with non-dedicated server (games opened to lan from the client).Record number of logins/deaths/pings and flavor the Discord messages.Set more than one message for each type and have one randomly chosen!.Set what text gets sent for most messages.Set your own webhook, lets you configure icon, title, and a target channel.(Find mod documentation on the official website.) Features Connect your Valheim server (dedicated or served from the game itself) to a Discord Webhook.
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